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Without the central organization and direct cash flow, there’s less brutal competition, more friendly passion between runners who are collectively hunting for the best times. It even has its benefits when it comes to trading secrets and techniques and whatnot. It’s super community-driven, and generally that hasn’t been an issue. The problem is, there isn’t really a governing body for the speedrunning scene. This isn’t even taking into account things like controllers, God forbid somebody discovers latency differences between the Wii U GamePad and the Joy-Cons/Pro Controllers or something. These are a lot of shenanigans, considering none of it has much to do with the game or its systems. Setting the game’s language to German makes it move even faster due to the pace of the voice acting. In addition to the amiibo, which lets players get a horse earlier than is normally possible in The Legend of Zelda: Breath of the Wild, the Wii U version also somehow shaves an overall 30 or so seconds off the total run by itself.
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I wouldn’t go as far as to compare it to performance-enhancers or something ludicrous like that but it definitely raises my eyebrows when looking at the matter from that perspective. It isn’t quite on the same level as a turbo controller, but it’s still an outside force that influences the outcome in a competitive arena. It’s also an amiibo, meaning it can be subject to stock shortages and inflated prices. The amiibo is an official product, but it’s an external force and has to be purchased separately. The controversy, silly as it may seem, makes sense.